Once i had the base mesh done, I then went to go create the UV's i managed to get several pieces put together, but I would end up doing one piece or click wrong and i wouldn't be able to move them off so I could arrange them.So i thought i could make the uv's within zbrush using UV master, but thought i would keep this within maya and came across http://www.unwrella.com/, i used the demo version, which automates the uv's and lays them out, probably not how people would want them, but the full version, you can draw on the edges, where you would prefer to have the UV islands, and unwraps , which you can then layout.
Once the UV's were done, i then planned to create the textures within zbrush,as i planned to have bump mapped "suckers" on the otherside,but whenever i linked up the map it would cause problems and didn't work, so i just polypainted the texture, using different alpha's to build texture.I was then recommended a program called crazybump, which produces bump/specular/occlusion/displacement. and also a tool to remove highlights and shadows from the map.I also tried to make a displacement map work within maya so I could have a high res image to put on my deviantart,but no matter what i tried it still seemed to have erratic results.
So I stayed with bump/specular and diffuse, and use these maps on my squid, sand and water to set the scene, animated the squid as if it was out of water and scurrying along the sand.
As this is the end of the first year, ive bought myself two large bibles, on 3dsmax and ZBrush, as these seem to be the most common workflow, 3dsmax seems to be used more for highdetail images and movies, for cgi and film work, which i want to get into.So hopefull over the holidays i'l be able to work out the displacement problems and create some very details works such as the batman below.

