To texture an object, you haveto create UV's for them, this creates a skin for them, like wrapping paper on a present,these are made within the uv editor and have various tools for creating them,planar mapping, which is for flat side objects, for a wall.Cyndrical mapping which is often used on organic shapes or surfaces which resemble cylinders.Spherical mapping,for spheres and automatic mapping.These turn the 3d object into a 2d image which is then processed, in photoshop to create the normal(bump),Specular,Displacement(although not in this case),Ambience and Diffuse(colour).
These textures are then applied to the object within the Hypergraph ,these have several different options and materials to choose how you want the object to look.Lights can be made to set the scene and can be manipulated and keyframed to move.Once the scene is finally ready, it can then be rendered,which what Maya then calculates all the info to display the scene, the more complicated the scene the more time and power it takes to render, it's also dependent on the system.
Monday, May 31, 2010
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