Sunday, May 30, 2010

Modeling In Maya

Modeling in maya, well polygon modeling, is the process into which to create an 3d object by using planes, or primitives (premade shapes such as square,sphere,cylinder),they also have some options which other shape's do not have.Polyplanes consist of 4 vertices, which are joined together to form the shape,these vertice's and edges can be extruded and shaped for the needs of the user.For somethings this not the best way to go, for straight edges and hard surface's such as a building.Polygons with their edges extruded are the best way to create organic structures/parts,they also offer more control.To create a good model, the pieces of geometry(polygons), should stay formed as quads,triangles are most avoided , as these cause rendering problems.Their are many tools, to edit the shapes, merge vertices to create one whole mesh , and other things such as bridges,and curves which can make organic shapes dependent on how many divisions their are.

As our project is to model an sphere shaped character,the sphere primitive isn't suitable to use as it has a very distorting  geometry, a way around this is to use a cube with 1 division each side and smooth mesh 3 times, to create a sphere , which is made of quads with equalish proportions,which is more suitable for extruding and modeling.

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